Topic:
The (mis)representation of women across sci-fi film, movies and television shows based on comic books, and video games.
Proposal:
In
my project, I will be exploring the spectrum of female representation in “geek
media.” For the purposes of my project, “geek media” encompasses
science-fiction film, movies and television shows based on comic books, and
video games. The greatest influence on “geek media” is known as “fanboys.”
These consumers of “geek media” are predominantly male, and in order to cater
to this audience, media outlets typically highlight outward displays of femininity
and sexuality by female characters in an attempt to cater to the “fanboy”
demographic, whereby heavy visual stimulation is key to making the sale. There
is a spectrum of women represented in the following three groups: “The Damsel”,
“The Sexy Stoic”, and “The Badass.”
Geek culture is one that is plagued
by patriarchal influences, and as such, it is critical to define and interpret
the spectrum of representation of women in “geek media.” Firstly, there’s the
leftmost end of the spectrum, “The Damsel.”
This character being a woman made
powerless; she outwardly exhibits what are commonly regarded as feminine
traits; she is typically seen as powerless or dependent on male characters,
both physically and in the sense that man determines the woman’s self-worth. They
are completely objectified. Characters such as Marvel’s Mary-Jane Watson and
DC’s Lois Lane fit this category. Next, we have “The Sexy Stoic.” She’s
feminine, but retains some power or agency that sets her apart from “The
Damsel”. However, her actions and motivations are still subject to that of her
male counterparts. Characters that fit this trope include Black Widow of Marvel
fame, Selene from the “Underworld” series of films, and Alice from the
“Resident Evil” series.
Lastly, there’s the rightmost end of the spectrum: “The
Badass.” These are characters that are not explicitly feminine; they do not
adhere to traditional feminine stereotypes, and they have full agency over
their actions and are in complete control of their own sexuality. Characters
that fit this end of the spectrum include “Mad Max: Fury Road’s” Imperator
Furiosa, Ellen Ripley of the “Alien” film series, DC’s Batwoman, and Marvel’s
Jessica Jones. This project will be a discussion presented in video format,
pulling clips and images from films and games, and quoting scholarly articles
and existing outlets in “geek media” who specialize in the representation of
women, such as The Mary Sue, Jezebel, and bitchmedia. This
will be an evaluation of the representation of women in “geek media”, and how
it is constantly adapting to changes in the consumer demographic.
Kirsten Dunst as Mary Jane Watson in "Spider-Man" |
Black Widow and Hulk in "Avengers: Age of Ultron" |
Sigourney Weaver as Ellen Ripley in "Aliens" |
Why me:
As an avid consumer of "geek media" and proponent for equality across all mediums, I feel that it is my responsibility to work on this project. I make this for every one of those media consumers who perhaps doesn't comprehend the necessity of feminism in "geek media". I make this for friends, family, my fellow classmates, and far beyond to help enlighten media consumers and help them think more critically about how women are represented across the spectrum.
The Project Thus Far:
I am currently in the developmental stages of creating my project. This includes research, film selection, and outlining the video. In the coming week, I intend to get the recording equipment I will use to record and edit the project. If time permits, I intend to begin main production by next weekend at the latest. Week by week I will record individual sections of the video, culminating in my adding the voiceover work and making final edits by mid-November.
Distribution:
Besides publishing my work on the class blog, I intend to post it on my personal Youtube account, Facebook, and Wordpress. I want this project to reach as many people as possible, from my personal circle to beyond. It is my hope that this video will help contribute to the greater conversation that several of my resources have done previously. The more media consumers we can add to the conversation, the greater the potential impact and resulting change.
Resources:
The Mary Sue
Jezebel
Black Girl Nerds (potential)
bitchmedia
Underworld film series
Resident Evil film series
Mad Max: Fury Road
Alien film series
Marvel's Avengers: Age of Ultron
Sam Raimi's Spider-Man series
Batwoman (comics)
Catwoman (comics)
Lois Lane (comics/film)
Marvel's Jessica Jones (Netflix)
BloodRayne (video game series)
Tomb Raider (game series, movies)
Soul Calibur (game series)
I am a passive consumer of "geek media" but I love the idea of this project. It essentially breaks down feminism through such a relevant lens.Look at some of Feminist Frequency's videos on Tropes vs Women in Video games. She gives a a lot of information that I feel pertains to your topic. I can't wait to see the end result.
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